Extract Shade struct and create ShadeRepository
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158
test/test_shade_repository/test_shade_repository.cpp
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158
test/test_shade_repository/test_shade_repository.cpp
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#include <unity.h>
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#include <Arduino.h>
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#include "ShadeRepository.h"
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void setUp()
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{
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}
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void tearDown()
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{
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}
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void test_shade_is_found_with_id()
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{
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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auto shade = shadeRepository.findById(0xABCD);
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TEST_ASSERT_NOT_NULL_MESSAGE(shade, "shade should not be null");
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TEST_ASSERT_EQUAL_STRING("Test Shade", shade->friendlyName.c_str());
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TEST_ASSERT_EQUAL_HEX16(0xABCD, shade->ID);
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TEST_ASSERT_EQUAL_STRING("test_shade", shade->key.c_str());
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}
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void test_shade_is_found_with_key()
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{
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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auto shade = shadeRepository.findByKey("test_shade");
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TEST_ASSERT_NOT_NULL_MESSAGE(shade, "shade should not be null");
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TEST_ASSERT_EQUAL_STRING("Test Shade", shade->friendlyName.c_str());
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TEST_ASSERT_EQUAL_HEX16(0xABCD, shade->ID);
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TEST_ASSERT_EQUAL_STRING("test_shade", shade->key.c_str());
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}
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void test_adding_shade_twice_only_added_once()
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{
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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int count = 0;
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for (auto iter = shadeRepository.begin(); iter != shadeRepository.end(); iter++) {
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count++;
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}
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TEST_ASSERT_EQUAL_INT(1, count);
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}
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void test_updating_shade_id()
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{
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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auto shade1 = shadeRepository.findById(0xABCD);
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TEST_ASSERT_EQUAL_HEX16(0xABCD, shade1->ID);
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shadeRepository.upsert(Shade{0x1234, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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auto shade2 = shadeRepository.findById(0x1234);
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auto shade3 = shadeRepository.findById(0xABCD);
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TEST_ASSERT_EQUAL_HEX16(0x1234, shade2->ID);
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TEST_ASSERT_EQUAL_HEX16(0x1234, shade1->ID);
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TEST_ASSERT_NULL(shade3);
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}
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void test_updating_shade_friendly_name()
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{
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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auto shade1 = shadeRepository.findByKey("test_shade");
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TEST_ASSERT_EQUAL_STRING("Test Shade", shade1->friendlyName.c_str());
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Updated Test Shade", -1, -1, 0, 0, nullptr});
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auto shade2 = shadeRepository.findByKey("test_shade");
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TEST_ASSERT_EQUAL_STRING("Updated Test Shade", shade2->friendlyName.c_str());
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TEST_ASSERT_EQUAL_STRING("Updated Test Shade", shade1->friendlyName.c_str());
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}
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void test_shade_added_callback()
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{
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int callbackInvokedCount = 0;
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.addShadeAddedCallback([&] (Shade& shade) {
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callbackInvokedCount++;
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TEST_ASSERT_EQUAL_STRING("Test Shade", shade.friendlyName.c_str());
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TEST_ASSERT_EQUAL_HEX16(0xABCD, shade.ID);
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TEST_ASSERT_EQUAL_STRING("test_shade", shade.key.c_str());
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});
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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TEST_ASSERT_EQUAL_INT(1, callbackInvokedCount);
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}
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void test_shade_changed_callback()
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{
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int callbackInvokedCount = 0;
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ShadeRepository shadeRepository = ShadeRepository();
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shadeRepository.addShadeChangedCallback([&] (Shade& shade) {
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callbackInvokedCount++;
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TEST_ASSERT_EQUAL_STRING("Updated Test Shade", shade.friendlyName.c_str());
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TEST_ASSERT_EQUAL_HEX16(0x1234, shade.ID);
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TEST_ASSERT_EQUAL_STRING("test_shade", shade.key.c_str());
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});
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shadeRepository.upsert(Shade{0xABCD, "test_shade", "Test Shade", -1, -1, 0, 0, nullptr});
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shadeRepository.upsert(Shade{0x1234, "test_shade", "Updated Test Shade", -1, -1, 0, 0, nullptr});
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TEST_ASSERT_EQUAL_INT(1, callbackInvokedCount);
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}
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int runUnityTests(void)
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{
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UNITY_BEGIN();
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RUN_TEST(test_shade_is_found_with_id);
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RUN_TEST(test_shade_is_found_with_key);
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RUN_TEST(test_adding_shade_twice_only_added_once);
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RUN_TEST(test_updating_shade_id);
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RUN_TEST(test_updating_shade_friendly_name);
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RUN_TEST(test_shade_added_callback);
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RUN_TEST(test_shade_changed_callback);
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return UNITY_END();
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}
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/**
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* For Arduino framework
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*/
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void setup()
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{
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// Wait ~2 seconds before the Unity test runner
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// establishes connection with a board Serial interface
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delay(2000);
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runUnityTests();
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}
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void loop() {}
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int main(void)
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{
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return runUnityTests();
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}
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