Extract Shade struct and create ShadeRepository
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#ifndef SHADE_H
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#define SHADE_H
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#include <stdint.h>
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#include <string>
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struct Shade {
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uint16_t ID;
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std::string key;
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std::string friendlyName;
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int8_t lastTargetPosition;
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int8_t lastPosition;
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uint8_t samePositionCount;
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uint8_t positionFetchCount;
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void* timer;
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};
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#endif // SHADE_H
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